Sunday, September 11, 2011

Iron Man's HUD




Iron Man has one of the more exciting HUDs, hopefully i can find some inspiration from this. I feel the graphic is too action-y for a sustainability design, but the layout and shapes are interesting.

HUD



I have been looking at the idea of a heads up display in a car. This allows information to be sent to the driver without them having to look down or search for it. Information on a heads up display is also much more pervasive, it is hard to ignore, while not actually distracting the driver. 

Saturday, September 10, 2011

BMW's HUD


BMW have made an upgrade to their HUD display, and can now project full colour and animations. This shows that the technology i propose to use is not far fetched at all. This technology will probably trickle down and be standard on base model cars in ten years, just as ABS and traction control have.

Thursday, August 11, 2011

The Fidgeter

The Fidgeter is an interactive toy designed to punish the user for fiddling. By realizing that when fiddled with the toy hurts them, the user will then be caught in limbo between the lust to fiddle and the pain caused by the action. This is a play on the traditional etiquette of Britain, where it has been said that mothers would put spikes on the table to stop their children resting their elbows while eating.


Instruction
  1. Pick up the Fidgeter
  2. Place it in between the thumb and first finger of your preffered hand.
  3. Turn the top button.
  4. Feel the burn.

Final toys






Wednesday, August 10, 2011

Mechanism

The mechanism for the thumb drive is a very simple friction based drive. The power that one puts through the top piece of the drive is translated directly to the hand on the bottom side, via an axle made of galvanised steel.
this is the draft version:
The idea of the discs is pleasure vs pain, with two opposite circles of velcro providing the different feelings. The pleasure is for the fiddling thumb on top, and the pain is on the bottom for the index finger.

A post about why clay isnt my friend.

Clay is not my friend for numerous reasons, mainly because it makes my hands look brown, and smell like the earth.
While i was working on this wonderous object,  surely the most spectacular object to have come out of the DSDN 112 interactive design course in years, my old arch enemy clay struck!
This terracotta does not have the structural rigidity i require in my object, and cracked around the spinning disk. bollocks.
Thus, i am returning to my old friend wood, who has never failed me, except in being easy to work.
Here is a rough draft model made of wood:
My saviour.