Thursday, July 28, 2011

Tutorials week three

the two handed approach of the object doesnt allow for idle fiddling, a thumb driven thing would be way more effective. The thumb drive would have to be in a perfect place for easy rotation otherwise it would just be annoying.
Byron suggested that the drive was like a wind up toy, so one would  turn the thumb drive until it snapped and sent something jabbing into ones hand, thus resetting it. this allows for great tension, both as the spring winds up, and as the user anticipates the pain.

Sunday, July 24, 2011

storyboard

Proposal, Project 1

I wanted to make something that would satisfy peoples need to fiddle incessantly all the time, but i soon realised that there were infinite objects to fidget with, and my toy/machine would be entirely uneccesary. Instead, i opted to make something that would stop people from fidgeting all the time, even if it is a comforting way of occupying our hands. This machine would follow the principle of aversion training. Whenever someone tries to fiddle with it - and it should be so tempting to do so - they will find them selves rather in pain and somewhat dissatisfied with their experience. Another interesting feature of the device would be that of branding/marking the user as a fidgeter, in the hope that the subsequent public humiliation would make the user averse to fidgeting.
This whole project is a play on old fashioned rules of etiquette and the means used to enforce them (i have heard stories of spikes being put on tables to stop children eating with their elbows on the table).
I am planning on making the machine from wood, because its a material i really like working with and shaping. I have also entertained the idea of cutting several pieces of thin plywood and laminating them, to allow a really controlled shape. This would hopefully be quite attractive, seeing the plys run around the surface of the toy.
EXCITED!

Saturday, July 23, 2011

Aversion Therapy

http://en.wikipedia.org/wiki/Aversion_therapy

Aversion therapy is a form of psychological treatment in which the patient is exposed to a stimulus while simultaneously being subjected to some form of discomfort. This conditioning is intended to cause the patient to associate the stimulus with unpleasant sensations in order to stop the specific behavior.


This is the primary idea for my design, stopping people from fiddling, by causing them pain

Tutor advice

Proximity to the object one is fiddling with is important, as seen in the necklace interaction.
the size and shape of an object in ones hand is really key, because it will improve the ease of use. My toy needs to be more curved and freeformed, almost as if it is made of putty.

Bullshit grinders!

Otherwise known as a "Do Nothing Machine" or a "Trammel of Achimedes", these mechanical objects were my main inspiration for this project.

Friday, July 22, 2011

Fidgeting Toys

This toy uses human energy through fiddling and fidgeting to power electrical devices.

As does this one, although it is a yoyo at the same time.
This has to be the most iconic fiddling toy

Notebooksssss















here are some pics of my notebook, they sideways because its more ruthless, and fits with the ruthless idea i have for the project.